Bright Goblin Games creates tabletop RPGs built for creative storytelling, flexible gameplay, and player driven character choices. Our flagship game, Fiendish Fate, invites players to forge their path in a dark fantasy world where choices matter, combat is dangerous, and nothing is as it seems. With customizable classes, modular spellcasting, and a unique damage system, Fiendish Fate is designed to be fast, flavorful, and fun. Forge your path. Twist your fate.
Jason Johnson is an imaginative and dedicated TTRPG enthusiast with over 35 years of experience in game mastering, campaign/module design in various RPG systems, and more than 30 years in game mechanics, system design, and creature creation. As the creator of the RPG game "Fiendish Fate," Jason blends various fantasy elements and system mechanics to craft a unique and engaging game system for players, featuring diverse fantasy ancestries, customizable classes, spells, and gear. He is the sole owner and designer at Bright Goblin Games. In addition to developing games, campaigns, scenarios, and modules, Jason professionally GMs via the local hobby shop and actively participates in the RPG community by hosting sessions and creating rich narratives for gaming sessions.
Fiendish Fate: Player's Guide (Spring 2026)
Fiendish Fate: Fate Master's Guide (TBA)
Fiendish Fate: Tome of Monsters (TBA)
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